Might be worth using radiosity, thus create a cylinder with a texture
containing "ambient 1" and turn on radiosity.
"Buddy13" <bud### [at] themappersguildcom> wrote in message
news:40554adc@news.povray.org...
> How do I make tubular lighting? Specifically something like flourescent
> lighting.
>
> The help says I can use an area light to do it, but it doesn't seem to
> be working.
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